/**
 * ScriptDev3 is an extension for mangos providing enhanced features for
 * area triggers, creatures, game objects, instances, items, and spells beyond
 * the default database scripting in mangos.
 *
 * Copyright (C) 2006-2013  ScriptDev2 <http://www.scriptdev2.com/>
 * Copyright (C) 2014-2020 MaNGOS <https://getmangos.eu>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * World of Warcraft, and all World of Warcraft or Warcraft art, images,
 * and lore are copyrighted by Blizzard Entertainment, Inc.
 */

/**
 * ScriptData
 * SDName:      Orgrimmar
 * SD%Complete: 100
 * SDComment:   Quest support: 2460, 6566
 * SDCategory:  Orgrimmar
 * EndScriptData
 */

/**
 * ContentData
 * npc_shenthul
 * npc_thrall_warchief
 * EndContentData
 */

#include "precompiled.h"

/*######
## npc_shenthul
######*/

enum
{
    QUEST_SHATTERED_SALUTE  = 2460
};

struct npc_shenthul : public CreatureScript
{
    npc_shenthul() : CreatureScript("npc_shenthul") {}

    struct npc_shenthulAI : public ScriptedAI
    {
        npc_shenthulAI(Creature* pCreature) : ScriptedAI(pCreature) { }

        uint32 m_uiSaluteTimer;
        uint32 m_uiResetTimer;

        ObjectGuid m_playerGuid;

        void Reset() override
        {
            m_uiSaluteTimer = 0;
            m_uiResetTimer = 0;

            m_playerGuid.Clear();
        }

        void ReceiveEmote(Player* pPlayer, uint32 uiTextEmote) override
        {
            if (m_uiResetTimer && uiTextEmote == TEXTEMOTE_SALUTE && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
            {
                pPlayer->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE);
                EnterEvadeMode();
            }
        }

        void DoStartQuestEvent(Player* pPlayer)
        {
            m_playerGuid = pPlayer->GetObjectGuid();
            m_uiSaluteTimer = 6000;
        }

        void UpdateAI(const uint32 uiDiff) override
        {
            if (m_uiResetTimer)
            {
                if (m_uiResetTimer <= uiDiff)
                {
                    if (Player* pPlayer = m_creature->GetMap()->GetPlayer(m_playerGuid))
                    {
                        if (pPlayer->GetTypeId() == TYPEID_PLAYER && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE)
                        {
                            pPlayer->FailQuest(QUEST_SHATTERED_SALUTE);
                        }
                    }

                    m_uiResetTimer = 0;
                    EnterEvadeMode();
                }
                else
                {
                    m_uiResetTimer -= uiDiff;
                }
            }

            if (m_uiSaluteTimer)
            {
                if (m_uiSaluteTimer <= uiDiff)
                {
                    m_creature->HandleEmote(EMOTE_ONESHOT_SALUTE);
                    m_uiResetTimer = 60000;
                    m_uiSaluteTimer = 0;
                }
                else
                {
                    m_uiSaluteTimer -= uiDiff;
                }
            }

            if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            {
                return;
            }

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI* GetAI(Creature* pCreature) override
    {
        return new npc_shenthulAI(pCreature);
    }

    bool OnQuestAccept(Player* pPlayer, Creature* pCreature, const Quest* pQuest) override
    {
        if (pQuest->GetQuestId() == QUEST_SHATTERED_SALUTE)
        {
            if (npc_shenthulAI* pShenAI = dynamic_cast<npc_shenthulAI*>(pCreature->AI()))
            {
                pShenAI->DoStartQuestEvent(pPlayer);
                return true;
            }
        }

        return false;
    }
};

/*######
## npc_thrall_warchief
######*/

enum
{
    QUEST_ID_WHAT_THE_WIND_CARRIES      = 6566,
};

struct npc_thrall_warchief : public CreatureScript  //TODO localise
{
    npc_thrall_warchief() : CreatureScript("npc_thrall_warchief") {}

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) override
    {
        if (pCreature->IsQuestGiver())
        {
            pPlayer->PrepareQuestMenu(pCreature->GetObjectGuid());
        }

        if (pPlayer->GetQuestStatus(QUEST_ID_WHAT_THE_WIND_CARRIES) == QUEST_STATUS_INCOMPLETE)
        {
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Please share your wisdom with me, Warchief.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
        }

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetObjectGuid());
        return true;
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) override
    {
        pPlayer->PlayerTalkClass->ClearMenus();
        switch (uiAction)
        {
        case GOSSIP_ACTION_INFO_DEF + 1:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "What discoveries?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            pPlayer->SEND_GOSSIP_MENU(5733, pCreature->GetObjectGuid());
            break;
        case GOSSIP_ACTION_INFO_DEF + 2:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Usurper?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
            pPlayer->SEND_GOSSIP_MENU(5734, pCreature->GetObjectGuid());
            break;
        case GOSSIP_ACTION_INFO_DEF + 3:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "With all due respect, Warchief - why not allow them to be destroyed? Does this not strengthen our position?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
            pPlayer->SEND_GOSSIP_MENU(5735, pCreature->GetObjectGuid());
            break;
        case GOSSIP_ACTION_INFO_DEF + 4:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I... I did not think of it that way, Warchief.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
            pPlayer->SEND_GOSSIP_MENU(5736, pCreature->GetObjectGuid());
            break;
        case GOSSIP_ACTION_INFO_DEF + 5:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I live only to serve, Warchief! My life is empty and meaningless without your guidance.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
            pPlayer->SEND_GOSSIP_MENU(5737, pCreature->GetObjectGuid());
            break;
        case GOSSIP_ACTION_INFO_DEF + 6:
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Of course, Warchief!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
            pPlayer->SEND_GOSSIP_MENU(5738, pCreature->GetObjectGuid());
            break;
        case GOSSIP_ACTION_INFO_DEF + 7:
            pPlayer->CLOSE_GOSSIP_MENU();
            pPlayer->AreaExploredOrEventHappens(QUEST_ID_WHAT_THE_WIND_CARRIES);
            break;
        }
        return true;
    }
};

void AddSC_orgrimmar()
{
    Script* s;
    s = new npc_shenthul();
    s->RegisterSelf();
    s = new npc_thrall_warchief();
    s->RegisterSelf();

    //pNewScript = new Script;
    //pNewScript->Name = "npc_shenthul";
    //pNewScript->GetAI = &GetAI_npc_shenthul;
    //pNewScript->pQuestAcceptNPC =  &QuestAccept_npc_shenthul;
    //pNewScript->RegisterSelf();

    //pNewScript = new Script;
    //pNewScript->Name = "npc_thrall_warchief";
    //pNewScript->pGossipHello =  &GossipHello_npc_thrall_warchief;
    //pNewScript->pGossipSelect = &GossipSelect_npc_thrall_warchief;
    //pNewScript->RegisterSelf();
}
